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Listen to the players and make their choices matter. Table-top role-playing games have two big selling features: players can try anything they want (as long as they’re willing to live with the consequences), and it’s the only activity in this cyberpunk hellscape where a participant is guaranteed an actual living human’s individual attention (as a reward rather than a punishment). So give it to them: let them try whatever they want and live with the consequences as long as you telegraph the consequences in advance.